![]() In this case you are not creating humans for your game, or for your comic or graphic novel, but you are doing reverse engineering to extract the AGPL'd database, and this is not permitted.Ĭoncerning 2D products (videos, comics, images, animated gif, etc): absolutely no problem, their are owned by the user.Ī model to sell.OKĪ YouTube video.OKĪ Cutscene Video in a game.OK There are only one obvious exception: you can't use the generated models to create a closed source product that compete with MakeHuman.įor example a closed source MakeHuman, or a closed source game that includes a character editor that is practically a makehuman clone, or a closed source online service that generated humans. So you can use the output as you want, since any models is automatically released under public domain. On the contrary, models generated with official MakeHuman are licensed with CC0 (also called "No Copyright" license): the MOST LIBERAL LICENSE in the world: ![]() Usually this kind of software has a very complex license to protect the models and avoid that they are sold on external marketplaces. There is an ENORMOUS DIFFERENCE between MakeHuman and all other similar software. ![]() ![]() Guys, this is a very important thing that most of our users often miss. (This is just an explanation and have not legal value).
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